![]() ![]() In terms of routes, I would say either Corneria-Sector Y-Aquas-Zoness-Macbeth-Area 6-Venom or Corneria-Sector Y-Katina-Solar-Macbeth-Area 6-Venom. So Zoness looks like it would be a bigger loss comparatively. ![]() Sector X, seems to me, be destroyed from a malfunctioned Secret Weapon and despite a fleet of enemies being there, seem to be leader-less and scrambled. Zoness does seem like a supply area since they have ships with boxes of rings and bombs that would be of use to the Venomian army. I agree that Solar, despite having a Bio-Weapon there, really didn't have much to it that seemed like a big threat to Cornaria. Aquas doesn't seem much of a threat to Cornaria, unless the Venomians took the Bio-Weapon there to further decimate Cornaria. So the Venomian army losing their attack on Katina would hurt more as more Cornarians get to fight back. Katina and Fichina, both are controlled by Cornaria, and Cornaria losing Katina would hurt more compared to a small outpost in a nearly barren cold planet. The army in Meteo, however, doesn't seem that great of a threat to a degree compared to the fleet that would destroy the Cornarian Fleet and unleash another greater attack on Cornaria, losing that from Star Fox would really push them back and lose their foothold of being close to Cornaria. It’s time for us to go now.The War in Sector Y definitely seemed important to attack Cornaria with another larger fleet. Line: “Oh no sir, we prefer doing things our own way. When he says the words that Peppy has said to you so many times, you really feel it. His voice is sage-like, low and smooth, and his sunglasses complete the Morpheus-esque look. (6:15) James McCloud appears in a vision(?) to lead his son out of Andross’ base as it self-destructs. It’s terrifying, it’s funny it’s exactly what you want. ![]() It gives this whole boss fight the spookiness it deserves while remaining true to the Star Fox fun. The guy becomes a literal giant brain to say this. (2:04) Okay, this is the best line in the whole game. Line: “Only I have the brains to rule Lylat!” There is a lot about Andross that is terrifying, and the game does a really good job of building up his boogeyman status. The audio on his creepy cackle (Opens in a new tab) plays with stereo and surround sound to give him a truly terrifying presence. That small difference was a huge part of what made him a memorable antagonist. With this design, Andross looked more like a haunted doll than a roguish animal space pilot. The Thunderbird-inspired puppet (Opens in a new tab) look is gross on Andross. (00:27) And then there it is: Andross’ giant, terrifying face (Opens in a new tab). Lines: “There’s an enemy base there?” + "So you’re going to attack the enemy base? Great idea, Fox!" Context is clear - they’re allies! And their personalities match their animals perfectly. The story saw no reason to get into these characters. (Opens in a new tab) Each character had their own little musical (Opens in a new tab) theme (Opens in a new tab) that spoke to their personality and what they represented. Bill Grey, the dog pilot on Katina, fit a similar mold, professing to be an old pal of Fox’s with “Just like old times, eh Fox?”. Katt’s Cat-Woman-esque personality was charming, on the nose, and brought out a part of Falco that was recognizable but unseen. Star Fox’s allies often swooped in and out in an instant, but never felt contrived. ![]() Despite that, it’s obvious she carries a history and relationship to the characters - what a fun world-building technique. (4:07) Who the hell is Katt? Without any kind of setup or proper introduction, Katt first zooms onto the scene in Zoneness, bewildering the player. Sending supplies" (Opens in a new tab)) listed mission-by-mission (though not every mission) throughout the Lylat System. Below we’ve compiled the choicest dialogue and voice over performances from this wonderful game (not a definitive list, since we're sadly missing ROB 64's "Location confirmed. With this personality in place, Nintendo crafted a rail-shooter that had that fun Nintendo feel, without sacrificing its sly sophistication.īut, yeah, also the Barrel Roll (Opens in a new tab) thing is excellent. Yes, yes “Do a Barrel Roll” and all that, but what really makes the voice acting so special in Star Fox 64 is it’s supreme self-awareness and campy fun. It’s about Star Fox 64, and it’s about Star Fox 64’s amazing dialogue and voice over. Somehow we’ve made it this far with our literal fox-faced friend, through dinosaur planets (Opens in a new tab), clunky third-person (Opens in a new tab) shooters, the Wii U one, and a pretty good couple of handheld games (Opens in a new tab) (one was more or less a port of SF64). Well, Cornerians, it’s Star Fox 64’s 20th Anniversary. ![]()
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