![]() ![]() By default the Source engine looks for autoexec.cfg at startup, and if it finds it, it will automatically load and execute all the valid commands. Rename this new text document to autoexec.cfg (not ), and you can now insert all your custom commands into this config file. To do this, in the same directory as config.cfg, right-click in an empty area and select New>Text Document. While you can add, edit and remove commands directly in config.cfg, it is recommended that instead you create an entirely new file for adding custom commands. The config.cfg file is very important, so you should first create a backup of it before you edit it or apply any other advanced tweaks. This file can be opened and edited using any text editor, such as the Windows Wordpad. It allows you to see a range of information about the game and you can also use it to change the way the engine behaves.ĭark Messiah holds many of the settings you select in the in-game options - along with a range of other custom variables - in a file called config.cfg, which can be found in your \Program Files\Ubisoft\Dark Messiah of Might and Magic\mm\cfg directory, or under \Program Files\Valve\Steam\SteamApps\\dark messiah might and magic single player\mm\cfg for those playing via Steam. The Dark Messiah console is a window into the game's Source engine. Now you can open and close the console at any time by pressing the '~' key (the key under ESC). To enable the Dark Messiah Command Console (or 'console' for short), you will first need to go into the in-game options, and under the Keyboard tab, click the Advanced button and tick the 'Enable developer console' option. Make sure you read through this information carefully otherwise the tweaks in the Advanced Tweaking section will not function correctly if at all: The way to access and use each method is covered below. These various methods usually result in the same outcome for each command, however they provide flexibility in the ways in which you can test, add, edit and remove cvars for the game. Section : 74 resources total 53.12 KB, 2.53 % of limit (2.There are four main ways in which you can implement custom command variables (or cvars) in Dark Messiah: In the game's Console through Config (.cfg) files in the Steam Launch Options box or in your game icon's Target box. Use prop_physics or prop_dynamic instead. Prop_trap has a health specified in model 'models/props/archi/l01/l01_spikes_02.mdl'. Prop_trap has a health specified in model 'models/props/archi/l01/l01_spikes_01.mdl'. Prop_trap has a health specified in model 'models/props/archi/l10/l10_spikes_a.mdl'. ![]() Attempting to precache model, but model name is NULLĪttempting to precache model, but model name is NULLĪttempting to precache model, but model name is NULL prop_trap has a health specified in model 'models/props/archi/l10/l10_spikes_a.mdl'. Warning: using WorldTwoTextureBlend on a non-displacement surface (material: maps/l02_b1/generic/l02/blend_l02_earthpave_men_-1760_-11168_161). Precache called on a point_template that has no templates: window_templateĭataTable warning: (class player): Out-of-range value (-138.585159) in SendPropFloat 'm_fModelBetaLock', clamping. Missing Vgui material FX/blood_onscreen/Undead_Scar Missing Vgui material FX/blood_onscreen/blood_on_screen Missing Vgui material models/Runes_All/RuneCloud Section : 45 resources total 16.65 KB, 0.79 % of limit (2.10 MB)īad pstudiohdr in GetSequenceLinearMotion()! Unable to remove d:\steam\steamapps\common\dark messiah might and magic single player\mm\npc_anims.log! Unable to remove d:\steam\steamapps\common\dark messiah might and magic single player\mm\playerinfos.log! Code: Both ConVars must be marked FCVAR_REPLICATED for linkage to work (sv_alternateticks)īoth ConVars must be marked FCVAR_REPLICATED for linkage to work (props_break_max_pieces)īoth ConVars must be marked FCVAR_REPLICATED for linkage to work (sv_alternateticks)Ĩ CPUs, Frequency: 3.6 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV ![]()
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